3D Reference Modeling
Hello. We’re going further with the model. I want to show you work in progress. Well, the very first 3D sketches we a bit funny so I’ll better show you the process from the middle point
We started from the neutral pose. The main goal is to make some kind of universal 3D futanari model, which we can use as reference for sculpting figures, for 3D animations and maybe for some flash games. At this time we’re working parallel on PVC figures and animations.
The thing we’re going to change here are hair, hips, feet and proportions of the face. Also we tried to put the figure into needed pose. Here what we got.
At this moment we saw that it wasn’t as easy as we planned. Making some kind of default pose and then moving body parts affects model’s anatomy and proportions. So we had to fix it manually, also started experiments with clothes. And we added sketchy 3D dick. Don’t worry it will be changed of course.
Here are some 360 degrees video of the figure. The second one with detailed pantyhose.
More work in progress is coming






crudebuster wrote,
Wow, impressive.